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Head Mounted Display Market By Product (Helmet Mounted Display, Wearable Glass), By Technology, By Application, By End-User- Global Industry Outlook, Key Companies (Epson, Google LLC, HTC and others), Trends and Forecast 2023-2032

Published on : April-2023  Report Code : RC-650  Pages Count : 250  Report Format : PDF
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Market Overview

The Global Head Mounted Display Market is expected to achieve a market valuation of USD 20.5 billion in 2023, with a projected CAGR of 28.2%, it is further anticipated to reach a market value of USD 191.6 billion in the forthcoming years from 2023 to 2032.
 
Head Mounted Display Market Growth Analysis

The Global Head Mounted Display Market refers to an international industry dedicated to the manufacture and distribution of head-mounted displays. It is a type of wearable technology that allows the user to view digital information, virtual reality (VR), augmented reality (AR) & mixed reality (MR) by wearing the device on their head. Head Mounted Display are commonly worn similarly to headgear or eyewear and provide a visual interface that project the digital content into the user's field of vision.

Market Dynamic

The market dynamics of the global head mounted display Market encompasses various factors that influence its growth, advancement and overall performance. The rapid technological advancements in optics and sensors are positively affecting the quality of the head-mounted display market as they are essential components that are used in the manufacturing process of head-mounted display products. These technical and technological achievements offer higher resolution which improves the user experience as it makes the visuals more realistic and precise. 

This market finds its place in different industries ranging from entertainment, and gaming to defense and medicine. The rise of virtual reality in the gaming industry is a major driver behind the growth of this market. As the technology matures and production increases the cost of Head-mounted displays is decreasing making it accessible to the consumers. The biggest restraints this market faces are safety, privacy and data protection, as several countries have set a standard & guidelines based on which many major companies are doing their best to prevent any data breaches and unauthorized use of user data but this topic is still under debate.

Research Scope and Analysis

By Product

The Head Mounted Display Market is categorized by product type into wearable glasses & helmet-mounted display, and foresees that the helmet-mounted display segment is anticipated to account for around 63.1% of the global market share by the end of 2023 and is projected to show significant growth in the upcoming future. The popularity of the helmet-mounted display in the market is because it can use liquid crystal display (LCD) and organic light-emitting diodes (OLED) and microdisplay, these displays can be monocular (one eye) or Binocular (both eyes) to create 3D & stereoscopic images. The helmet-mounted display also includes an integrated audio system which provides an immersive auditory experience.

Head Mounted Display Market Product Share Analysis

By Technology

In technology segment, the virtual reality segment lead the market with a substantial share in 2023 and is anticipated to maintain its dominance throughout the forecast period. Currently, consumers are constantly engaging with some key industries like gaming, entertainment, education and training & simulation. The reason behind the popularity of virtual reality is that it makes the user feel like they are physically present in the virtual environment, so these feelings captivate and it keeps them engaged. Virtual reality is also used in training and education as it offers a safe & realistic environment for training & learning, which is further expected to drive a significant growth in the demand for Virtual reality technology. Currently, virtual reality has been also used by architects and designers as the technology helps them to get a better understanding of the layout of the project.

By Application

In application segment, the training and simulation segment dominates the market, accounting for a significant revenue of the overall global head-mounted market. In the context of the global head mounted display market, the training & simulation segment defines the use of devices to create realistic environments for training. This segment is closely associated with military training, medical training, aviation training, emergency response training, gaming & entertainment. 

These training simulations help the individual to practice and refine their skill set, ultimately improving performance and safety in their field of work. In the medical field, the simulation is used to practice the surgical procedure before an actual operation. This helps the surgeons improve their skills, reduce errors and ensure patient safety.

By End User

Based on end users segment, the global Head-Mounted Display Market is segmented into defense and consumers. Within this segmentation, the defense sector commands the largest portion of the market and is projected to show rapid growth in the forthcoming years. In the defense sector, head-mounted displays are used in military training, operation stimulations and to improve the overall effectiveness of the military personnel. The stimulative training helps the soldiers to prepare for various combat operations & mission-specific terrain. This hands-on training helps the soldiers to improve their reaction speed in actual combat. Training themselves in simulations & controlled environments reduces the risk of any injury during operations.

The Head Mounted Display Market Report is segmented on the basis of the following:

By Product

  • Helmet Mounted Display
  • Wearable Glasses

By Technology

  • Virtual Reality
  • Augmented reality

By Application

  • Training & Simulation
  • Video Gaming & Entertainment
  • Imaging
  • Security
  • Tracking
  • Others

By End-User

  • Defense
  • Consumer

Regional Analysis

North American region asserted its dominance in the Global Head-Mounted Display Market, and it is expected to hold its leading position, as it is holding an estimated 37.5% market share by the end of 2023 and is projected to grow further in the forthcoming year of 2023 to 2032. North America's strong presence can be attributed to rapid technical advancements, mature customers and an advanced ecosystem for content developers like game developers, content creators and appliance developers.

Head Mounted Display Market Regional Analysis

Major companies of this region often collaborate and form an acquisition with other technological giants, research institutes & healthcare centers to study & develop tailored Head-Mounted Display solutions according to the industry's requirements. North America has very clear environmental policies and regulatory framework, which make products manufactured in this region more reliable, user-friendly as well and environment-friendly.

By Region

North America
  • The U.S.
  • Canada
Europe
  • Germany
  • The U.K.
  • France
  • Italy
  • Russia
  • Spain
  • Benelux
  • Nordic
  • Rest of Europe
Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • ANZ
  • ASEAN
  • Rest of Asia-Pacific
Latin America
  • Brazil
  • Mexico
  • Argentina
  • Colombia
  • Rest of Latin America
Middle East & Africa
  • Saudi Arabia
  • UAE
  • South Africa
  • Israel
  • Egypt
  • Rest of MEA

Competitive Landscape

The competitive landscape of the Global Head-Mounted Display market is dynamic, as it seeing recent developments, advancements in technology and shifts in consumer behaviour. In this market, major companies compete with each other on factors like display quality, price range of products, customer support system and tracking technology. The major players in the global head mounted display market are experiencing the responsibility of delivering innovative solutions to meet the demand of evolving technologies, switching business practices & customer requirements. The current market landscape is experiencing strong competition among key players as they look to achieve a competitive edge over one another. 

They are trying to improve their market position by using organic and inorganic market strategies. Organic strategies are done by research and development while inorganic strategies are concluded by strategic moves like mergers, partnerships, & acquisitions. The key players in the global head mounted display market are Epson, Google LLC, BAE Systems, HTC Corporation, Lynx, Meta Company, Microsoft, Optinvent, Panasonic, Samsung Electronics, Sony, Ultralead, Beyeonics Ltd. And other key companies.

Some of the prominent players in the Global Head Mounted Display Market are:
  • Epson
  • Google LLC
  • BAE Systems
  • HTC Corporation
  • Lynx
  • Meta Company
  • Microsoft
  • Optinvent
  • Panasonic
  • Samsung Electronics
  • Sony
  • Ultralead
  • Beyeonics Ltd.
  • Other Key Players

COVID-19 Pandemic & Recession: Impact on the Global Head-Mounted Display Market:

The COVID-19 pandemic and economic recession had a notable impact on the Global Head-Mounted Display Market. The pandemic disrupted the supply chain and availability of raw materials affecting the manufacturing and supply timeline of head-mounted Display components. The reduced consumer spending led to a decrease in demand for the Head-Mounted Display. However, the pandemic accelerated the adoption of head-mounted displays in industries like healthcare, defense and entertainment. Despite the setbacks this market faced in the starting, the crisis highlighted its usefulness in many sectors, and the ongoing research and development of the products aim to make the Head-Mounted Display Technology more accessible and user-friendly.

Report Details

                             Report Characteristics
Market Size (2023) USD 20.5 Bn
Forecast Value (2032) USD 191.6 Bn
CAGR (2023-2032) 28.2%
Historical Data 2017 - 2022
Forecast Data 2023 - 2032
Base Year 2022
Estimate Year 2023
Report Coverage Market Revenue Estimation, Market Dynamics, Competitive Landscape, Growth Factors and etc.
Segments Covered By Product (Helmet Mounted Display, Wearable Glasses), By Technology (Virtual Reality, Augmented reality), By Application (Training & Simulation, Video Gaming & Entertainment, Imaging, Security, Tracking and Others), By End-User (Defense, Consumer)
Regional Coverage North America – The US and Canada; Europe – Germany, The UK, France, Russia, Spain, Italy, Benelux, Nordic, & Rest of Europe; Asia- Pacific– China, Japan, South Korea, India, ANZ, ASEAN, Rest of APAC; Latin America – Brazil, Mexico, Argentina, Colombia, Rest of Latin America; Middle East & Africa – Saudi Arabia, UAE, South Africa, Turkey, Egypt, Israel, & Rest of MEA
Prominent Players Epson, Google LLC, BAE Systems, HTC Corporation, Lynx, Meta Company, Microsoft, Optinvent, Panasonic, Samsung Electronics, Sony, Ultralead, Beyeonics Ltd., and Other Key Players
Purchase Options We have three licenses to opt for: Single User License (Limited to 1 user), Multi-User License (Up to 5 Users), and Corporate Use License (Unlimited User) along with free report customization equivalent to 0 analyst working days, 3 analysts working days and 5 analysts working days respectively.

 

Frequently Asked Questions

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    Gamble, The Himalaya Drug Company, GOJO Industries Inc., Henkel AG and Company, Unilever, Vi-Jon, Chattem Inc., Best Sanitizers Inc., Kutol and others.

  • Contents

      1.Introduction
        1.1.Objectives of the Study
        1.2.Market Scope
        1.3.Market Definition and Scope
      2.Head Mounted Display Market Market Overview
        2.1.Global Head Mounted Display Market Market Overview by Type
        2.2.Global Head Mounted Display Market Market Overview by Application
      3.Head Mounted Display Market Market Dynamics, Opportunity, Regulations, and Trends Analysis
        3.1.Market Dynamics
          3.1.1.Head Mounted Display Market Market Drivers
          3.1.2.Head Mounted Display Market Market Opportunities
          3.1.3.Head Mounted Display Market Market Restraints
          3.1.4.Head Mounted Display Market Market Challenges
        3.2.Emerging Trend/Technology
        3.3.PESTLE Analysis
        3.4.PORTER'S Five Forces Analysis
        3.5.Technology Roadmap
        3.6.Opportunity Map Analysis
        3.7.Case Studies
        3.8.Opportunity Orbits
        3.9.Pricing Analysis
        3.10.Ecosystem Analysis
        3.11.Supply/Value Chain Analysis
        3.12.Covid-19 & Recession Impact Analysis
        3.13.Product/Brand Comparison
      4.Global Head Mounted Display Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Product, 2017-2032
        4.1.Global Head Mounted Display Market Market Analysis by By Product: Introduction
        4.2.Market Size and Forecast by Region
        4.3.Helmet Mounted Display
        4.4.Wearable Glasses
      5.Global Head Mounted Display Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Technology, 2017-2032
        5.1.Global Head Mounted Display Market Market Analysis by By Technology: Introduction
        5.2.Market Size and Forecast by Region
        5.3.Virtual Reality
        5.4.Augmented reality
      6.Global Head Mounted Display Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Application, 2017-2032
        6.1.Global Head Mounted Display Market Market Analysis by By Application: Introduction
        6.2.Market Size and Forecast by Region
        6.3.Training & Simulation
        6.4.Video Gaming & Entertainment
        6.5.Imaging
        6.6.Security
        6.7.Tracking
        6.8.Others
      7.Global Head Mounted Display Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By End-User, 2017-2032
        7.1.Global Head Mounted Display Market Market Analysis by By End-User: Introduction
        7.2.Market Size and Forecast by Region
        7.3.Defense
        7.4.Consumer
      10.Global Head Mounted Display Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by Region, 2017-2032
        10.1.North America
          10.1.1.North America Head Mounted Display Market Market: Regional Analysis, 2017-2032
            10.1.1.1.The US
            10.1.1.2.Canada
        10.2.1.Europe
          10.2.1.Europe Head Mounted Display Market Market: Regional Trend Analysis
            10.2.1.1.Germany
            10.2.1.2.France
            10.2.1.3.UK
            10.2.1.4.Russia
            10.2.1.5.Italy
            10.2.1.6.Spain
            10.2.1.7.Nordic
            10.2.1.8.Benelux
            10.2.1.9.Rest of Europe
        10.3.Asia-Pacific
          10.3.1.Asia-Pacific Head Mounted Display Market Market: Regional Analysis, 2017-2032
            10.3.1.1.China
            10.3.1.2.Japan
            10.3.1.3.South Korea
            10.3.1.4.India
            10.3.1.5.ANZ
            10.3.1.6.ASEAN
            10.3.1.7.Rest of Asia-Pacifc
        10.4.Latin America
          10.4.1.Latin America Head Mounted Display Market Market: Regional Analysis, 2017-2032
            10.4.1.1.Brazil
            10.4.1.2.Mexico
            10.4.1.3.Argentina
            10.4.1.4.Colombia
            10.4.1.5.Rest of Latin America
        10.5.Middle East and Africa
          10.5.1.Middle East and Africa Head Mounted Display Market Market: Regional Analysis, 2017-2032
            10.5.1.1.Saudi Arabia
            10.5.1.2.UAE
            10.5.1.3.South Africa
            10.5.1.4.Israel
            10.5.1.5.Egypt
            10.5.1.6.Turkey
            10.5.1.7.Rest of MEA
      11.Global Head Mounted Display Market Market Company Evaluation Matrix, Competitive Landscape, Market Share Analysis, and Company Profiles
        11.1.Market Share Analysis
        11.2.Company Profiles
        11.3.Epson
          11.3.1.Company Overview
          11.3.2.Financial Highlights
          11.3.3.Product Portfolio
          11.3.4.SWOT Analysis
          11.3.5.Key Strategies and Developments
        11.4.Google LLC
          11.4.1.Company Overview
          11.4.2.Financial Highlights
          11.4.3.Product Portfolio
          11.4.4.SWOT Analysis
          11.4.5.Key Strategies and Developments
        11.5.BAE Systems
          11.5.1.Company Overview
          11.5.2.Financial Highlights
          11.5.3.Product Portfolio
          11.5.4.SWOT Analysis
          11.5.5.Key Strategies and Developments
        11.6.HTC Corporation
          11.6.1.Company Overview
          11.6.2.Financial Highlights
          11.6.3.Product Portfolio
          11.6.4.SWOT Analysis
          11.6.5.Key Strategies and Developments
        11.7.Lynx
          11.7.1.Company Overview
          11.7.2.Financial Highlights
          11.7.3.Product Portfolio
          11.7.4.SWOT Analysis
          11.7.5.Key Strategies and Developments
        11.8.Meta Company
          11.8.1.Company Overview
          11.8.2.Financial Highlights
          11.8.3.Product Portfolio
          11.8.4.SWOT Analysis
          11.8.5.Key Strategies and Developments
        11.9.Microsoft
          11.9.1.Company Overview
          11.9.2.Financial Highlights
          11.9.3.Product Portfolio
          11.9.4.SWOT Analysis
          11.9.5.Key Strategies and Developments
        11.10.Optinvent
          11.10.1.Company Overview
          11.10.2.Financial Highlights
          11.10.3.Product Portfolio
          11.10.4.SWOT Analysis
          11.10.5.Key Strategies and Developments
        11.11.Panasonic
          11.11.1.Company Overview
          11.11.2.Financial Highlights
          11.11.3.Product Portfolio
          11.11.4.SWOT Analysis
          11.11.5.Key Strategies and Developments
        11.12.Samsung Electronics
          11.12.1.Company Overview
          11.12.2.Financial Highlights
          11.12.3.Product Portfolio
          11.12.4.SWOT Analysis
          11.12.5.Key Strategies and Developments
        11.13.Beyeonics Ltd.
          11.13.1.Company Overview
          11.13.2.Financial Highlights
          11.13.3.Product Portfolio
          11.13.4.SWOT Analysis
          11.13.5.Key Strategies and Developments
        11.14.Other Key Players
          11.14.1.Company Overview
          11.14.2.Financial Highlights
          11.14.3.Product Portfolio
          11.14.4.SWOT Analysis
          11.14.5.Key Strategies and Developments
      12.Assumptions and Acronyms
      13.Research Methodology
      14.Contact
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