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Immersive Technology Market By Component (Hardware, Software, Services), By Technology, By Application, By End User Industry - Global Industry Outlook, Key Companies (HTC Corp, Sony Corp, Samsung, and others), Trends and Forecast 2023-2032

Published on : November-2023  Report Code : RC-574  Pages Count : 256  Report Format : PDF
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Market Overview

The Global Immersive Technology Market is expected to reach a value of USD 29.2 billion in 2023, and it is further anticipated to reach a market value of USD 189.9 billion by 2032 at a CAGR of 23.1%. The market has seen significant growth over the past few years and is predicted to grow significantly during the forecasted period as well.

Immersive Technology Market Growth Analysis

Immersive technology seamlessly integrates virtual content with the real world, enabling users to intuitively interact with mixed reality. In this immersive experience, virtual elements are seamlessly integrated into the user's surroundings, building a sense of unity. These technologies, including both software & hardware solutions, allow users to improve or replace physical environments, providing a deeper understanding beyond what the actual surroundings provide, as it spans the virtuality continuum, ranging from the pure physical environment to complete immersive virtual reality.

Market Dynamic

The global immersive technology market experiences significant revenue growth, mainly driven by the enhanced gaming experience, enticing virtual features, & cutting-edge advancements that attract & retain gamers' interest. In healthcare, surgeons use AR headsets for accurate incisions & access to patient health data during surgeries. The education sector benefits from AR, enabling students to visualize text & interact during lectures. Also, businesses support virtual reality for employee training, product design, & collaborative teamwork.

However, the market faces challenges, including the high cost of content creation, infrastructure, & limitations with AR/VR devices. Moreover, implementation challenges, like content scarcity & unprepared businesses, restrain growth. Issues like bulky headsets & technical glitches impact user experience, creating additional obstacles to the immersive technology market's revenue growth.

Research Scope and Analysis

By Component

The components are segmented into Hardware, Software, and Services in the Immersive Technology Market. Throughout the forecasted period, the hardware segment is expected to dominate the market's revenue, while holding the largest share of the market in 2023. The growth in the importance of Virtual Reality (VR) headsets in both consumer & business applications is a driving force behind the economic incentive for hardware. The diversity & versatility of Head-Mounted Displays (HMDs), including hybridized, attached, & conscience HMDs, further drives the industry's growth. These tools find applications in distinctive fields like defense, aviation, construction, academia, & medicine, using interactive visuals to simulate a large array of scenarios. Constant technological developments in hardware reflect organizations' commitment to provide a more immersive & interactive experience for clients.

By Technology

In the Immersive Technology Market, technology segmentation includes Virtual Reality, Augmented Reality, Mixed Reality, and others, where the augmented reality (AR) segment is anticipated to dominate the revenue share during the forecast period. Augmented reality includes overlaying a digital layer onto the physical environment, seamlessly blending real & virtual elements to improve the actual world, which leads to growth productivity, fewer injuries, & improved quality. AR facilitates digital modeling & design before execution, streamlining real-world testing & allowing real-time reevaluation by workers. These factors highly drive the growth of the augmented reality segment, making it a key segment in shaping the immersive technology landscape.

Immersive Technology Market Technology Analysis

By Application

In the Global Immersive Technology Market, applications are segmented into Training & Learning, Emergency Services, Product Development, and Sales & Marketing, where training & learning stand out as major contributors to the market's 2023 growth. Using virtual reality (VR) & augmented reality (AR), these immersive technologies revolutionize traditional education by providing interactive & realistic learning environments. From medical simulations to virtual classrooms, they facilitate immersive simulations, practical experiences, & hands-on training, improving knowledge retention & skill development, which helps transform the landscape of education & training, making it more interactive, effective, & adaptable to individual learning styles, fostering a significant impact across diverse fields and industries.

By End User Industry

The Immersive Technology Market is categorized by end-user industries into Healthcare, Education, Retail, Gaming, Construction, Media & Entertainment, Manufacturing, Aerospace & Defense, & Others. Among them the entertainment sector is anticipated will excel, outpacing other industries in terms of revenue share.
 
Further, Augmented & virtual realities are reshaping the gaming industry dynamics, with VR providing a complete recreation of surroundings, while AR seamlessly integrates game elements into the real world. The combined impact of AR & VR is expected to improve business profitability & enhance player experiences. Many leading game development companies are actively adopting AR & VR technology to improve user engagement & drive revenue. Further, the emergence of 5G networks also empowers game developers, allowing the creation of high-density, immersive online games that promise to redefine the gaming experience.

The Immersive Technology Market Report is segmented on the basis of the following

By Component

  • Hardware
  • Software
  • Services

By Technology

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • Others

By Application

  • Training & Learning
  • Emergency Services
  • Product Development
  • Sales & Marketing

By End User Industry

  • Media & Entertainment
  • Education
  • Healthcare
  • Gaming
  • Manufacturing
  • Aerospace & Defense
  • Construction
  • Retail & E-commerce
  • Others

Regional Analysis

North America dominates the interactive technology market with a substantial 46.4% revenue share in 2023, fueled by the region's technological developments & changing consumer preferences. The need for head-mounted screens is on the growth, driven by their rise in popularity & limited availability in affluent nations. The presence of leading industry players positions the USA for significant revenue growth in the interactive virtual innovation sector.

Immersive Technology Market Regional Analysis

Moreover, in Asia-Pacific, the augmented reality technology industry is expected to have the fastest growth over the forecast period, which is propelled by factors like an increase in smartphone ownership, growth in disposable income, growing nation-state economies, & untapped markets, as immersion technology finds a variety of applications in education & commerce, driving regional industry expansion.

By Region

North America
  • The U.S.
  • Canada
Europe
  • Germany
  • The U.K.
  • France
  • Italy
  • Russia
  • Spain
  • Benelux
  • Nordic
  • Rest of Europe
Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • ANZ
  • ASEAN
  • Rest of Asia-Pacific
Latin America
  • Brazil
  • Mexico
  • Argentina
  • Colombia
  • Rest of Latin America
Middle East & Africa
  • Saudi Arabia
  • UAE
  • South Africa
  • Israel
  • Egypt
  • Rest of MEA

Competitive Landscape

The global immersive technology market is highly competitive, marked by constant innovation & changing industry standards. Key players compete for market share through constant R&D, strategic partnerships, & product differentiation. As the need for AR & VR solutions grows across different sectors, companies aim to enhance user experiences & address industry-specific needs to gain a competitive edge in this dynamic & rapidly expanding market.

In April 2023, Virtex introduced the world's first virtual esports stadium, revolutionizing the Counter-Strike experience, which allows spectators to immerse themselves in live matches, providing a distinct perspective from the arena & the game's map. Esports enthusiasts can anticipate an impressive live gaming experience, as Virtex Stadium opens the door to a new path of immersive entertainment, promising an exciting frontier for competitive gaming fans.

Some of the prominent players in the global Immersive Technology Market are:
  • HTC Corp
  • Barco NV
  • Samsung
  • Sony Corp
  • Acer Inc
  • AVEVA Group
  • Google LLC
  • HCL Technologies Ltd
  • Unity Software
  • FAAC Incorporated
  • Other Key Players

COVID-19 Pandemic & Recession: Impact on the Global Immersive Technology Market

The COVID-19 pandemic & the subsequent recession have significantly influenced the global immersive technology market. With lockdowns restricting physical interactions, there was a growth in the demand for virtual experiences, benefiting augmented reality (AR) & virtual reality (VR) solutions. However, economic uncertainties led to budget limitations, affecting the adoption of immersive technologies in some sectors. The gaming industry experienced growth, while sectors like retail & tourism faced challenges. As businesses adapt to the new normal, the immersive technology market is anticipated to recover gradually, driven by innovations in remote collaboration, virtual events, & healthcare applications. The pandemic acted as a catalyst for accelerated technological advancements, shaping the future landscape of immersive technologies.

Report Details

                                           Report Characteristics
Market Size (2023) USD 29.2 Bn
Forecast Value (2032) USD 189.9 Bn
CAGR (2023-2032) 23.1%
Historical Data 2017 - 2022
Forecast Data 2023 - 2032
Base Year 2022
Estimate Year 2023
Report Coverage Market Revenue Estimation, Market Dynamics, Competitive Landscape, Growth Factors and etc.
Segments Covered By Component (Hardware, Software, and Services), By Technology (Virtual Reality, Augmented Reality, Mixed Reality, and Others), By Application (Training & Learning, Emergency Services, Product Development, and Sales & Marketing), By End User Industry (Media & Entertainment, Education, Healthcare, Gaming, Manufacturing, Aerospace & Defense, Construction, Retail & E-commerce, and Others)
Regional Coverage North America – The US and Canada; Europe – Germany, The UK, France, Russia, Spain, Italy, Benelux, Nordic, & Rest of Europe; Asia- Pacific– China, Japan, South Korea, India, ANZ, ASEAN, Rest of APAC; Latin America – Brazil, Mexico, Argentina, Colombia, Rest of Latin America; Middle East & Africa – Saudi Arabia, UAE, South Africa, Turkey, Egypt, Israel, & Rest of MEA
Prominent Players HTC Corp, Barco NV, Samsung, Sony Corp, Acer Inc, AVEVA Group, Google LLC, HCL Technologies Ltd, Unity Software, FAAC Incorporated, and Other Key Players
Purchase Options We have three licenses to opt for: Single User License (Limited to 1 user), Multi-User License (Up to 5 Users), and Corporate Use License (Unlimited User) along with free report customization equivalent to 0 analyst working days, 3 analysts working days and 5 analysts working days respectively.

 

Frequently Asked Questions

  • How big is the Global Immersive Technology Market?

    The Global Immersive Technology Market size is estimated to have a value of USD 29.2 billion in 2023 and is expected to reach USD 189.9 billion by the end of 2032.

  • Which region accounted for the largest Global Immersive Technology Market?

    North America has the largest market share for the Global Immersive Technology Market with a share of about 46.4% in 2023.

  • Who are the key players in the Global Immersive Technology Market?

    Some of the major key players in the Global Immersive Technology Market are HTC Corp, Sony Corp, Samsung, and many others.

  • What is the growth rate in the Global Immersive Technology Market?

    The market is growing at a CAGR of 23.1 percent over the forecasted period.

  • Contents

      1.Introduction
        1.1.Objectives of the Study
        1.2.Market Scope
        1.3.Market Definition and Scope
      2.Immersive Technology Market Market Overview
        2.1.Global Immersive Technology Market Market Overview by Type
        2.2.Global Immersive Technology Market Market Overview by Application
      3.Immersive Technology Market Market Dynamics, Opportunity, Regulations, and Trends Analysis
        3.1.Market Dynamics
          3.1.1.Immersive Technology Market Market Drivers
          3.1.2.Immersive Technology Market Market Opportunities
          3.1.3.Immersive Technology Market Market Restraints
          3.1.4.Immersive Technology Market Market Challenges
        3.2.Emerging Trend/Technology
        3.3.PESTLE Analysis
        3.4.PORTER'S Five Forces Analysis
        3.5.Technology Roadmap
        3.6.Opportunity Map Analysis
        3.7.Case Studies
        3.8.Opportunity Orbits
        3.9.Pricing Analysis
        3.10.Ecosystem Analysis
        3.11.Supply/Value Chain Analysis
        3.12.Covid-19 & Recession Impact Analysis
        3.13.Product/Brand Comparison
      4.Global Immersive Technology Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by Services, 2017-2032
        4.1.Global Immersive Technology Market Market Analysis by Services: Introduction
        4.2.Market Size and Forecast by Region
        4.3.By Technology
        4.4.Virtual Reality
        4.5.Augmented Reality
        4.6.Mixed Reality
        4.7.Others
      5.Global Immersive Technology Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Application, 2017-2032
        5.1.Global Immersive Technology Market Market Analysis by By Application: Introduction
        5.2.Market Size and Forecast by Region
        5.3.Training & Learning
        5.4.Emergency Services
        5.5.Product Development
        5.6.Sales & Marketing
      6.Global Immersive Technology Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By End User Industry, 2017-2032
        6.1.Global Immersive Technology Market Market Analysis by By End User Industry: Introduction
        6.2.Market Size and Forecast by Region
        6.3.Media & Entertainment
        6.4.Education
        6.5.Healthcare
        6.6.Gaming
        6.7.Manufacturing
        6.8.Aerospace & Defense
        6.9.Construction
        6.10.Retail & E-commerce
        6.11.Others
      10.Global Immersive Technology Market Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by Region, 2017-2032
        10.1.North America
          10.1.1.North America Immersive Technology Market Market: Regional Analysis, 2017-2032
            10.1.1.1.The US
            10.1.1.2.Canada
        10.2.1.Europe
          10.2.1.Europe Immersive Technology Market Market: Regional Trend Analysis
            10.2.1.1.Germany
            10.2.1.2.France
            10.2.1.3.UK
            10.2.1.4.Russia
            10.2.1.5.Italy
            10.2.1.6.Spain
            10.2.1.7.Nordic
            10.2.1.8.Benelux
            10.2.1.9.Rest of Europe
        10.3.Asia-Pacific
          10.3.1.Asia-Pacific Immersive Technology Market Market: Regional Analysis, 2017-2032
            10.3.1.1.China
            10.3.1.2.Japan
            10.3.1.3.South Korea
            10.3.1.4.India
            10.3.1.5.ANZ
            10.3.1.6.ASEAN
            10.3.1.7.Rest of Asia-Pacifc
        10.4.Latin America
          10.4.1.Latin America Immersive Technology Market Market: Regional Analysis, 2017-2032
            10.4.1.1.Brazil
            10.4.1.2.Mexico
            10.4.1.3.Argentina
            10.4.1.4.Colombia
            10.4.1.5.Rest of Latin America
        10.5.Middle East and Africa
          10.5.1.Middle East and Africa Immersive Technology Market Market: Regional Analysis, 2017-2032
            10.5.1.1.Saudi Arabia
            10.5.1.2.UAE
            10.5.1.3.South Africa
            10.5.1.4.Israel
            10.5.1.5.Egypt
            10.5.1.6.Turkey
            10.5.1.7.Rest of MEA
      11.Global Immersive Technology Market Market Company Evaluation Matrix, Competitive Landscape, Market Share Analysis, and Company Profiles
        11.1.Market Share Analysis
        11.2.Company Profiles
        11.3.HTC Corp
          11.3.1.Company Overview
          11.3.2.Financial Highlights
          11.3.3.Product Portfolio
          11.3.4.SWOT Analysis
          11.3.5.Key Strategies and Developments
        11.4.Barco NV
          11.4.1.Company Overview
          11.4.2.Financial Highlights
          11.4.3.Product Portfolio
          11.4.4.SWOT Analysis
          11.4.5.Key Strategies and Developments
        11.5.Samsung
          11.5.1.Company Overview
          11.5.2.Financial Highlights
          11.5.3.Product Portfolio
          11.5.4.SWOT Analysis
          11.5.5.Key Strategies and Developments
        11.6.Sony Corp
          11.6.1.Company Overview
          11.6.2.Financial Highlights
          11.6.3.Product Portfolio
          11.6.4.SWOT Analysis
          11.6.5.Key Strategies and Developments
        11.7.Acer Inc
          11.7.1.Company Overview
          11.7.2.Financial Highlights
          11.7.3.Product Portfolio
          11.7.4.SWOT Analysis
          11.7.5.Key Strategies and Developments
        11.8.AVEVA Group
          11.8.1.Company Overview
          11.8.2.Financial Highlights
          11.8.3.Product Portfolio
          11.8.4.SWOT Analysis
          11.8.5.Key Strategies and Developments
        11.9.Google LLC
          11.9.1.Company Overview
          11.9.2.Financial Highlights
          11.9.3.Product Portfolio
          11.9.4.SWOT Analysis
          11.9.5.Key Strategies and Developments
        11.10.HCL Technologies Ltd
          11.10.1.Company Overview
          11.10.2.Financial Highlights
          11.10.3.Product Portfolio
          11.10.4.SWOT Analysis
          11.10.5.Key Strategies and Developments
        11.11.(US$ Mn)y Software
          11.11.1.Company Overview
          11.11.2.Financial Highlights
          11.11.3.Product Portfolio
          11.11.4.SWOT Analysis
          11.11.5.Key Strategies and Developments
        11.12.FAAC Incorporated
          11.12.1.Company Overview
          11.12.2.Financial Highlights
          11.12.3.Product Portfolio
          11.12.4.SWOT Analysis
          11.12.5.Key Strategies and Developments
        11.13.Other Key Players
          11.13.1.Company Overview
          11.13.2.Financial Highlights
          11.13.3.Product Portfolio
          11.13.4.SWOT Analysis
          11.13.5.Key Strategies and Developments
      12.Assumptions and Acronyms
      13.Research Methodology
      14.Contact
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