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  • Generative AI in Media and Entertainment Market

Generative AI in Media and Entertainment Market By Type (Text-to-image Generation, Image-to-image Generation, Music Generation, Video Generation, and 3D Modelling and Animation), By Deployment Mode- Global Industry Outlook, Key Companies (Alphabet Inc., Microsoft Corporation, IBM Corporation, and Others), Trends and Forecast 2024-2033

Published on : April-2024  Report Code : RC-901  Pages Count : 286  Report Format : PDF
Overview Table of Content Download Report's Excerpt Request Free Sample

Market Overview

Global Generative AI in Media and Entertainment Market size is expected to reach USD 1.9 billion in 2024 and is further anticipated to value USD 16.8 billion by 2033, at a CAGR of 26.3%.

Generative AI in Media and Entertainment Market Growth Analysis

Generative AI in media and entertainment is the process of using artificial intelligence techniques especially generative models to create images, videos, music, & text. It helps create artwork like composing music, writes articles and stories, generates videos & animations, and personalizes content based on user preferences. AI-powered virtual influencers are gaining popularity due to their engagement with audiences & collaboration with brands. AI uses advanced techniques like neural networks and deep learning to generate fresh and innovative media content similar to human-created content.
 
AI models transform content creation, consumption, and engagement with audiences in entertainment and media. It is used to smoothen the task for creators, enhance audio-visual elements, and deliver personalized, interactive experiences. These algorithms analyze vast data sets, detect patterns, and generate customized content based on individual preferences and behaviors. Continuous improvements in AI algorithms and computing power improved the capabilities of generative AI, making it more accessible and effective in media and entertainment applications.

Key Takeaways

  • Market size: The Global Generative AI in Media and Entertainment market is projected to grow by 14.4 billion, at a CAGR of 26.3 % from 2025 to 2033.
  • Market Definition: Generative AI in media and entertainment uses the AI algorithm to create new content, images, videos, music, and text based on learned patterns and data inputs.
  • Type Analysis: Text-to-image is projected to be the dominant force in the market based on type capturing the largest revenue share of 32.2% in 2024.
  • Deployment Analysis: Cloud-based deployment mode is expected to witness significant growth with the highest revenue share of 53.2% throughout the forecast period.
  • Application Analysis: Gaming is forecasted to hold the largest market share of 27.1% and dominate the generative AI in the automation market based on application in 2024.
  • Regional Analysis: North America is anticipated to dominate the generative AI in the media and entertainment market, capturing a revenue share of 41.8% in 2024.

Use Cases

  • Virtual Production and Augmented Reality (AR): AI tools help design virtual sets and environments for movies and TV, making production more efficient in social media platforms, and enabling users to create and share immersive augmented reality experiences.
  • Generating marketing content: AI is revolutionizing and automating marketing campaigns across various platforms like social media, blogs, and product descriptions according to brand guidelines, audience preferences, and current trends, ensuring relevance and engagement.
  • Content Personalization: Generative AI models are trained to recommend personalized content to users based on their preferences, viewing history, and behavior patterns which is used in streaming platforms like Netflix and Spotify.
  • Visual Effects and Animation: It helps automate the process of animating characters by predicting movements, gestures, and expressions based on input data or desired actions.

Market Dynamic

Drivers

Content creation
Generative AI in media and entertainment market is experiencing a revolutionized growth period, mainly due to the changing requirements of content creation and improvement. They allow for the development of highly customized content aimed at meeting the diverse preferences of a global audience. A personalized approach in the media landscape helps maintain viewer interest and loyalty as audience engagement is important and drives the growth of the media and entertainment market. 

Further, AI-powered tools offer rapid content creation and significantly reduce time and costs as compared to traditional content development. There is a constant demand for fresh and inventive content in many industries like gaming, film, and advertising. Moreover, AI algorithms can analyze extensive consumer data to forecast trends & preferences, offering invaluable insights for content creators to develop content.

Restraints

Content Authenticity and lack of skilled professionals
The similarity between AI-generated content and human-created content leads to concerns about authenticity and originality which obstruct the growth of the market. Ineffective implementation and management of generative AI technologies due to a lack of skilled professionals is expected to pose a challenge to the growth of generative AI in media and entertainment market.

High Initial Investment Costs
Initial expenses associated with advancements in AI technology are challenging for small and medium-sized enterprises despite the long-term cost-effectiveness.

Opportunities

Virtual influencers and characters
Virtual influencers and characters offer a huge growth opportunity for generative AI in media and entertainment market by bridging the gap between reality and virtual realms, opening up unique avenues for brand partnerships, and delivering consistent, captivating content. Virtual influencers are changing the game in entertainment by breaking old rules and appealing to all kinds of people and interests.

Trend

Collaborations and partnerships
Collaborations and partnerships are getting popular in the global generative AI in the media and entertainment market, representing a significant trend as they use AI's capabilities in crafting unique content. This collaboration uses artistic insights from creators and AI's analytical capabilities which results in groundbreaking advancements in personalized content, music creation, and visual arts. They are constantly expanding their collaboration from music to film and gaming by using AI-generated content which introduces novel storytelling and user interaction.

Research Scope and Analysis

By Type

Text-to-image is expected to dominate the generative AI in the media and entertainment market with the largest revenue share by the end of 2024. The growth of this segment is fueled by to increasing requirement for personalized and dynamic visual content across advertising, film, and digital media industries. It uses AI to generate visually attractive and relatively fitting images based on written descriptions. Also, advancements in deep learning algorithms and neural networks are improving the accuracy and realism of generated images which makes it similar to human-created visuals.
 
It offers cost-effectiveness and reduces time as compared to traditional visual content creation methods which attract a majority of businesses and content creators. Image-to-image generation is growing notably particularly in the entertainment industry as it transforms images by altering style or adding new elements, widely used in visual effects, digital art, and animation. It offers a rapid and cost-effective approach to generating high-quality visual content. 

Music generation is also gaining momentum growth which allows for music composition based on genres, moods, or replicating specific artists. It is used by streaming services to personalize playlists, leads to improved user experience, and is expected to grow further with advancements in technology and acceptance in the music industry.

By Deployment Mode

Cloud-based deployment mode is likely to dominate the generative AI in media and entertainment with the largest revenue share of 53.2% in 2024. This deployment is known for its scalability, flexibility, and cost-effectiveness. Cloud deployment lets Media and entertainment companies access advanced AI capabilities without a huge investment in IT infrastructure. These cloud deployments are beneficial for small and medium-sized enterprises that are looking to innovate without spending a huge amount of money. 

It is capable of handling a large amount of data and its strong computational power makes it an ideal platform for AI-driven applications which drives the growth of the media and entertainment market. AI-driven applications generate personalized content and recommend algorithms for progressive visual effects and animation in movies and games. These deployments fulfill the high processing demand of AI-driven applications which leads to faster rendering times and real-time analytics.
 
Moreover, these deployments provide collaboration opportunities and allow them to work seamlessly regardless of their location due to data and applications being hosted on the cloud which is a huge requirement for the media and entertainment market. On the other hand, on-premise deployments account for a significant market share which attracts organizations who are more focused on data control and security. Large organizations already equipped with the required infrastructure and resources prefer on-premise solutions for in-house AI applications. These deployments are aligned well with the security and compliance needs of companies dealing with sensitive content.

By Application

Gaming is expected to dominate the generative AI in the media and entertainment market with the largest revenue share of 27.1% by the end of 2024. The rising integration of AI into game development increases the realism and interactivity of gaming experiences. Dynamic game environments, creating lifelike characters, and personalizing gameplay for individual gamers are gaining popularity in coming years which fuels the growth of this segment. Gaming is further expanded with the introduction of online gaming and eSports, as gaming developers are continuously working on boosting player engagement and competitiveness.
 
Generative AI in Media and Entertainment Market Application Share Analysis
 
Film & Television is expected to show notable growth by streamlining the production process, from scriptwriting to post-production visual effects. Filmmakers are now creating lifelike visual effects without spending much time and costs by using generative AI. In addition, they are reshaping storytelling techniques and narrative structures in films and television series due to their ability to analyze vast amounts of data, including audience preferences and trends. It helps predict the latest trends in movies, optimize content, and identify untapped audience segments, which drives the growth of this segment. Further, the growth is driven by a growing demand for immersive, high-quality HD, and engaging content in streaming apps.

The Generative AI in Media and Entertainment Market Report is segmented based on the following:

By Type

  • Text-to-Image Generation
  • Image-to-Image Generation
  • Music Generation
  • Video Generation
  • 3D Modeling and Animation
  • Others

By Deployment Mode

  • Cloud-Based
  • On-Premise

By Application

  • Gaming
  • Film & Television
  • Advertising & Marketing
  • Music & Sound Production
  • Virtual Reality (VR) and Augmented Reality (AR)
  • Others

Regional Analysis

North America is expected to dominate the generative AI in media and entertainment market with the largest revenue share of 41.8% by the end of 2024. This region is leading due to technological infrastructure, cutting-edge research institutions, the presence of leading industry players, and supportive regulatory frameworks. Rapid integration of generative AI solutions with music, video game design, filmmaking, and virtual reality, is increasingly smoothening the operation which encourages artistic innovation and drives the growth of the market in this region.
 
Generative AI in Media and Entertainment Market Regional Analysis
 
The rapid adoption of new technologies in the entertainment and media sectors in this region drives the growth of the market. There is a higher concentration of IT companies and startups in this region which actively engaged in ongoing AI research and development, driving the growth of this market. After North America, Europe is anticipated to grow notably as countries like the UK, Germany, and France are making substantial investments in AI research and development. This region's diverse cultural heritage in media and entertainment, combined with the growing adoption of AI, expanded the market in this region.

By Region

North America
  • The U.S.
  • Canada
Europe
  • Germany
  • The U.K.
  • France
  • Italy
  • Russia
  • Spain
  • Benelux
  • Nordic
  • Rest of Europe
Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • ANZ
  • ASEAN
  • Rest of Asia-Pacific
Latin America
  • Brazil
  • Mexico
  • Argentina
  • Colombia
  • Rest of Latin America
Middle East & Africa
  • Saudi Arabia
  • UAE
  • South Africa
  • Israel
  • Egypt
  • Rest of MEA

Competitive Landscape

Generative AI in Media and Entertainment market is competitive, with established vendors dominating and continually innovating to meet evolving business needs. Key market players like Alphabet, Microsoft, Meta Platforms, Inc., IBM Corporation, Nvidia Corporation, Open AI Inc., and Epic Games Inc. are leading the market. These players have a strong global presence and partnerships to serve diverse customer bases. They actively engage in strategic initiatives such as acquisitions, mergers, and market expansions to enhance operational efficiency and cater to a wider audience. Major players continuously invest in enhancing their AI algorithms, expanding their product portfolios, and forming strategic partnerships to address evolving industry demands and stay ahead in the competitive race.

Some of the prominent players in the global generative AI in Media and Entertainment market are:
  • Alphabet Inc.
  • Microsoft Corporation
  • IBM Corporation
  • Samsung
  • Nvidia Corporation
  • Adobe Inc.
  • Autodesk, Inc.
  • Unity Software Inc.
  • OpenAI, Inc.
  • Synthesis AI
  • Epic Games, Inc.
  • Others

Recent Development

  • In March 2024, NAB Show Unveils the Future as Artificial Intelligence Revolutionizes Broadcast, Media, and Entertainment Industry which offers a platform for the media and entertainment professionals to showcase the latest innovations in media industry, including broadcasting, content creation, production, and workflows, forge strategic partnerships and shape the future of content creation.
  • In November 2023, Map Book, an innovative 3D generative AI platform, came out of stealth mode after securing approximately USD 6.0 million in initial funding.
  • In November 2023, Amazon unveiled its business chatbot powered by generative artificial intelligence. This chatbot can create content, streamline regular communications, and help employees with tasks like producing blog posts.
  • In November 2023, Zee Entertainment Enterprises Ltd. (ZEE), a prominent entertainment company in India, teamed up with Nasscom for its newly introduced Generative AI Foundry program, which aims to stimulate innovation and development in the startup community by concentrating on facilitating and backing co-created generative AI solutions specifically tailored for India's media and entertainment sector.
  • In September 2023, Google introduced AI-driven features on YouTube aimed at improving the capabilities of video creators. A notable feature, 'Dream Screen,' integrates AI-generated video backgrounds into short video content.

Report Details

                                    Report Characteristics
Market Size (2024) USD 1.9 Bn
Forecast Value (2033) USD 16.8 Bn
CAGR (2023-2032) 26.3%
Historical Data 2018 – 2023
Forecast Data 2024 – 2033
Base Year 2023
Estimate Year 2024
Report Coverage Market Revenue Estimation, Market Dynamics, Competitive Landscape, Growth Factors and etc.
Segments Covered Type (Text-to-image Generation, Image-to-image Generation, Music Generation, Video Generation, and 3D Modelling and Animation), By Deployment Mode (Cloud and On-Premise),By Application (Gaming, Film & Television, Advertising & Marketing, Music & Sound Production, Virtual Reality (VR) & Augmented Reality (AR), and Other)
Regional Coverage North America – The US and Canada; Europe – Germany, The UK, France, Russia, Spain, Italy, Benelux, Nordic, & Rest of Europe; Asia- Pacific– China, Japan, South Korea, India, ANZ, ASEAN, Rest of APAC; Latin America – Brazil, Mexico, Argentina, Colombia, Rest of Latin America; Middle East & Africa – Saudi Arabia, UAE, South Africa, Turkey, Egypt, Israel, & Rest of MEA
Prominent Players Alphabet Inc., Microsoft Corporation, IBM Corporation, Samsung, Nvidia Corporation, Adobe Inc., Autodesk, Inc., Unity Software Inc., OpenAI, Inc., Synthesis AI, Epic Games, Inc., and Other Key Players
Purchase Options We have three licenses to opt for: Single User License (Limited to 1 user), Multi-User License (Up to 5 Users), and Corporate Use License (Unlimited User) along with free report customization equivalent to 0 analyst working days, 3 analysts working days and 5 analysts working days respectively.

 

Frequently Asked Questions

  • How big is the Global Generative AI in Media and Entertainment Market?

    The Global Generative AI in Media and Entertainment Market size is estimated to have a value of USD 1.9 billion in 2024 and is expected to reach USD 16.8 billion by the end of 2033.

  • Which region accounted for the largest Global Generative AI in Media and Entertainment Market?

    North America is expected to be the largest market share for the Global Generative AI in Media and Entertainment Market with a share of about 41.8 % in 2024.

  • Who are the key players in the Global Generative AI in Media and Entertainment Market?

    Some of the major key players in the Global Generative AI in Media and Entertainment Market are Alphabet, Microsoft, Meta Platforms, Inc., IBM Corporation, Nvidia Corporation, Open AI Inc., Epic Games Inc., and many others.

  • What is the growth rate of the Global Generative AI in Media and Entertainment Market?

    The market is growing at a CAGR of 26.3 percent over the forecasted period.

  • Contents

      1.Introduction
        1.1.Objectives of the Study
        1.2.Market Scope
        1.3.Market Definition and Scope
      2.Generative AI in Media and Entertainment Market Overview
        2.1.Global Generative AI in Media and Entertainment Market Overview by Type
        2.2.Global Generative AI in Media and Entertainment Market Overview by Application
      3.Generative AI in Media and Entertainment Market Dynamics, Opportunity, Regulations, and Trends Analysis
        3.1.Market Dynamics
          3.1.1.Generative AI in Media and Entertainment Market Drivers
          3.1.2.Generative AI in Media and Entertainment Market Opportunities
          3.1.3.Generative AI in Media and Entertainment Market Restraints
          3.1.4.Generative AI in Media and Entertainment Market Challenges
        3.2.Emerging Trend/Technology
        3.3.PESTLE Analysis
        3.4.PORTER'S Five Forces Analysis
        3.5.Technology Roadmap
        3.6.Opportunity Map Analysis
        3.7.Case Studies
        3.8.Opportunity Orbits
        3.9.Pricing Analysis
        3.10.Ecosystem Analysis
        3.11.Supply/Value Chain Analysis
        3.12.Covid-19 & Recession Impact Analysis
        3.13.Product/Brand Comparison
      4.Global Generative AI in Media and Entertainment Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Type, 2017-2032
        4.1.Global Generative AI in Media and Entertainment Market Analysis by By Type: Introduction
        4.2.Market Size and Forecast by Region
        4.3.Text-to-Image Generation
        4.4.Image-to-Image Generation
        4.5.Music Generation
        4.6.Video Generation
        4.7.3D Modeling and Animation
        4.8.Others
      5.Global Generative AI in Media and Entertainment Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Deployment Mode, 2017-2032
        5.1.Global Generative AI in Media and Entertainment Market Analysis by By Deployment Mode: Introduction
        5.2.Market Size and Forecast by Region
        5.3.Cloud-Based
        5.4.On-Premise
      6.Global Generative AI in Media and Entertainment Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by By Application, 2017-2032
        6.1.Global Generative AI in Media and Entertainment Market Analysis by By Application: Introduction
        6.2.Market Size and Forecast by Region
        6.3.Gaming
        6.4.Film & Television
        6.5.Advertising & Marketing
        6.6.Music & Sound Production
        6.7.Virtual Reality (VR) and Augmented Reality (AR)
        6.8.Others
      10.Global Generative AI in Media and Entertainment Market Value ((US$ Mn)), Share (%), and Growth Rate (%) Comparison by Region, 2017-2032
        10.1.North America
          10.1.1.North America Generative AI in Media and Entertainment Market: Regional Analysis, 2017-2032
            10.1.1.1.The US
            10.1.1.2.Canada
        10.2.1.Europe
          10.2.1.Europe Generative AI in Media and Entertainment Market: Regional Trend Analysis
            10.2.1.1.Germany
            10.2.1.2.France
            10.2.1.3.UK
            10.2.1.4.Russia
            10.2.1.5.Italy
            10.2.1.6.Spain
            10.2.1.7.Nordic
            10.2.1.8.Benelux
            10.2.1.9.Rest of Europe
        10.3.Asia-Pacific
          10.3.1.Asia-Pacific Generative AI in Media and Entertainment Market: Regional Analysis, 2017-2032
            10.3.1.1.China
            10.3.1.2.Japan
            10.3.1.3.South Korea
            10.3.1.4.India
            10.3.1.5.ANZ
            10.3.1.6.ASEAN
            10.3.1.7.Rest of Asia-Pacifc
        10.4.Latin America
          10.4.1.Latin America Generative AI in Media and Entertainment Market: Regional Analysis, 2017-2032
            10.4.1.1.Brazil
            10.4.1.2.Mexico
            10.4.1.3.Argentina
            10.4.1.4.Colombia
            10.4.1.5.Rest of Latin America
        10.5.Middle East and Africa
          10.5.1.Middle East and Africa Generative AI in Media and Entertainment Market: Regional Analysis, 2017-2032
            10.5.1.1.Saudi Arabia
            10.5.1.2.UAE
            10.5.1.3.South Africa
            10.5.1.4.Israel
            10.5.1.5.Egypt
            10.5.1.6.Turkey
            10.5.1.7.Rest of MEA
      11.Global Generative AI in Media and Entertainment Market Company Evaluation Matrix, Competitive Landscape, Market Share Analysis, and Company Profiles
        11.1.Market Share Analysis
        11.2.Company Profiles
          11.3.1.Company Overview
          11.3.2.Financial Highlights
          11.3.3.Product Portfolio
          11.3.4.SWOT Analysis
          11.3.5.Key Strategies and Developments
        11.4.Alphabet Inc.
          11.4.1.Company Overview
          11.4.2.Financial Highlights
          11.4.3.Product Portfolio
          11.4.4.SWOT Analysis
          11.4.5.Key Strategies and Developments
        11.5.Microsoft Corporation
          11.5.1.Company Overview
          11.5.2.Financial Highlights
          11.5.3.Product Portfolio
          11.5.4.SWOT Analysis
          11.5.5.Key Strategies and Developments
        11.6.IBM Corporation
          11.6.1.Company Overview
          11.6.2.Financial Highlights
          11.6.3.Product Portfolio
          11.6.4.SWOT Analysis
          11.6.5.Key Strategies and Developments
        11.7.Nvidia Corporation
          11.7.1.Company Overview
          11.7.2.Financial Highlights
          11.7.3.Product Portfolio
          11.7.4.SWOT Analysis
          11.7.5.Key Strategies and Developments
        11.8.Adobe Inc.
          11.8.1.Company Overview
          11.8.2.Financial Highlights
          11.8.3.Product Portfolio
          11.8.4.SWOT Analysis
          11.8.5.Key Strategies and Developments
        11.9.Autodesk, Inc.
          11.9.1.Company Overview
          11.9.2.Financial Highlights
          11.9.3.Product Portfolio
          11.9.4.SWOT Analysis
          11.9.5.Key Strategies and Developments
        11.10.(US$ Mn)y Software Inc.
          11.10.1.Company Overview
          11.10.2.Financial Highlights
          11.10.3.Product Portfolio
          11.10.4.SWOT Analysis
          11.10.5.Key Strategies and Developments
        11.11.OpenAI, Inc.
          11.11.1.Company Overview
          11.11.2.Financial Highlights
          11.11.3.Product Portfolio
          11.11.4.SWOT Analysis
          11.11.5.Key Strategies and Developments
        11.12.Synthesis AI
          11.12.1.Company Overview
          11.12.2.Financial Highlights
          11.12.3.Product Portfolio
          11.12.4.SWOT Analysis
          11.12.5.Key Strategies and Developments
        11.13.Epic Games, Inc.
          11.13.1.Company Overview
          11.13.2.Financial Highlights
          11.13.3.Product Portfolio
          11.13.4.SWOT Analysis
          11.13.5.Key Strategies and Developments
        11.14.Others
          11.14.1.Company Overview
          11.14.2.Financial Highlights
          11.14.3.Product Portfolio
          11.14.4.SWOT Analysis
          11.14.5.Key Strategies and Developments
      12.Assumptions and Acronyms
      13.Research Methodology
      14.Contact
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